![]() Why brown? Because brown would be the monsters or creeps that would be killed by the towers. Bounty means the "reward" earned via killing the creep. Thus, we must on the bounty for brown so that we get gold by killing creeps. ![]() Next we want to have the creeps to move from the starting point to the ending point which would take away the player's life.Ĭreate another trigger and name it Unit move or move (anything you want)Ĭreate a new event: Unit > Unit enters regionĪnd set region to the region that you have named "start" Then, create a condition: Player comparisonĪnd make Player as Player brown. This means that you want only player brown's units to move. If you do not put the condition, any player's units that enters that region would automatically move. Lastly, make an Action: Unit > Issue unit to target a pointĪnd set point to region "End" and put unit to "move to" region "End". This would allow the creeps to move to the ending point. Then, create an action: Unit > Create unit facing Now we need creeps! Make a new trigger call "units".Ĭreate an action: Time > Time elapsed (passed)Īnd set time to whichever time you want the creeps to spawn at. Set unit quantity to whatever number of creeps you want to spawn in and region to region "start" and set for player brown. This means after a certain amount of time, a number of creeps would spawn and move towards the ending point. This unit would train your builder and also shows how much life you have left.ĭo not make it invulnerable.īe sure that your unit has no attack or damage.Ĭreate a unit first, set its hp to 50,name to lives, and place it near your path. Now, set an Event:Unit > Unit enters regionĪnd set damage to 1, ignore the attack type and damage type and set "Cause triggering unit to damage triggering unit" into "Cause Entering unit to damage lives" ("lives" is the building which i told you to put near the path.)Ĭreate a unit, perhaps a footman, name it "Sell Building". Then, make your towers able to train your "sell building" unit! Remember to change your tower's point value to how much it costs! Remove its requirements, set building time to 1, sound set to none and gold and lumber cost to 0. Then create an action: Player > Add propertyĪns set to "Add 100 to player red's current gold."Īnd set Unit to "lives" (your building again) by selecting it in your map. ![]() Set player to player red and with the message defeat or lose. ![]()
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